KYTYPS5 / GAME COMPATIBILITY

PAW Patrol: Grand Prix

PPSA05520 · 1 platform report

Check the result for your operating system, then compare your build and game version with the test.

Windows

Main menu

Tested 22 Sept 2026
Read the Windows report

Linux

Not reported

No Linux test in this snapshot.

macOS

Not reported

No macOS test in this snapshot.

Imported from the project’s published compatibility database on . Report dates, builds and hardware remain those of the original community tests.

WINDOWS TEST

PAW Patrol: Grand Prix on Windows

Main menu
Tested build
Source build of KytyPS5-2026-09-20-ba55ba5 (upstream `main`, unmodified)
Test date
Tested title ID
PPSA05521
Game version
Not recorded
Test hardware
AMD Ryzen 7 9800X3D 8-Core / AMD Radeon RX 9070 XT, driver 26.8.1 / 32 GB DDR5 RAM / 16 GB VRAM

Community report notes

Boots without patches and reaches the title screen with correct rendering.

  • ~60 s after launch a full 3D race-track scene renders with the tip "You can take a look at all the items you earn within the Collection menu!" (looks like a loading-tip scene).
  • ~120 s: the "PAW Patrol Grand Prix" key art screen renders correctly at 60 fps.
  • Two AvPlayer intro videos start/stop; stderr shows st: 0 edit list: 1 Missing key frame while searching for timestamp: 0 and Cannot find an index entry before timestamp: 0. (cosmetic so far).
  • Log warning: "game uses occlusion queries, which are currently treated as always visible; GPU usage may be higher and FPS may be lower."
  • With an empty pipeline cache the first minute is slow: the frame counter stalls for a while and drops to single-digit fps during bursts of new shaders (ends at 35 VS / 54 PS / 27 CS / 4 GS compiled by 120 s).
  • Working set grows to ~3.6 GB by 90 s and stays flat.

Screenshots of the race-track and title-art scenes exist locally; happy to attach them in a comment if useful (not postable through this tool).

Steps to reproduce

  1. Start KytyPS5 with an empty _PipelineCache.
  2. kyty_emulator.exe --game "...\PPSA05521-app0".
  3. Wait ~2 minutes without giving input.

Expected behavior

Intro videos, then the main menu. No known issue beyond the cold-start compile stalls.

Extra notes

Built with clang-cl from source (upstream main).

AI disclosure: I used Claude Code to help run the game and collect the log; I reviewed the results myself.

KytyPS5 issue #777 · Original community test.

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